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Raytracing Dynamic Scenes on the GPU


Sashidhar Guntury (homepage)

Raytracing dynamic scenes at interactive rates to realtime rates has received a lot of attention recently. In this dissertation, We present a few strategies for high performance ray tracing on an off-the-shelf commodity GGraphics Processing Unit (GPU) traditionally used for accelerating gaming and other graphics applications. We utilize the Grid datastructure for spatially arranging the triangles and raytracing efficiently. The construction of grids needs sorting, which is fast on today’s GPUs. Through results we demonstrate that the grid acceleration structure is competitive with other hierarchical acceleration datastructures and can be considered as the datastructure of choice for dynamic scenes as per-frame rebuilding is required. We advocate the use of appropriate data structures for each stage of raytracing, resulting in multiple structure building per frame. A perspective grid built for the camera achieves perfect coherence for primary rays. A perspective grid built with respect to each light source provides the best performance for shadow rays. We develop a model called Spherical light grids to handle lights positioned inside the model space. However, since perspective grids are best suited for rays with a directions, we resort back to uniform grids to trace arbitrarily directed reflection rays. Uniform grids are best for reflection and refraction rays with little coherence. We propose an Enforced Coherence method to bring coherence to them by rearranging the ray to voxel mapping using sorting. This gives the best performance on GPUs with only user managed caches. We also propose a simple, Independent Voxel Walk method, which performs best by taking advantage of the L1 and L2 caches on recent GPUs. We achieve over 10 fps of total rendering on the Conference model with one light source and one reflection bounce, while rebuilding the data structure for each stage. Ideas presented here are likely to give high performance on the future GPUs as well as other manycore architectures... (more...)

 

Year of completion:  2011
 Advisor : P. J. Narayanan

Related Publications

  • Sashidhar Guntury and P. J. Narayanan - Raytracing Dynamic Scenes with Shadows on the GPU, in Eurographics Symposium on Parallel Graphics and Visualization, 2010
  • Sashidhar Guntury and P. J. Narayanan - Raytracing Dynamic Scenes on the GPU, in IEEE Transactions on Computer Graphics and Visualization, to appear.

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Image Based PTM Synthesis For Realistic Rendering of 3D Models.


Pradeep Rajiv Nallaganchu (homepage)

Capturing the shape and texture of large structures such as monuments and statues at very high resolution is extremely expensive, both in terms of time as well as storage space. In many cases the inner details are generated by surface properties of the material, and the appearance is statistically uniform. In this paper, we present an approach to add surface details to a coarse 3D model of an object based on two additional information: a set of images of the object and a high resolution model of the material that the object is made of. The material model that we employ is the Polynomial Texture Map (PTM), which captures the appearance of a surface under various illumination conditions. We use the observed images of the object as constraints to synthesize texture samples for each triangle of the object under any given illumination.

The primary challenge is to synthesize a polynomial model of the texture, where the constraints arise in the image domain. We use the knowledge of object illumination to map the texture models into image space and compute the optimal patch. The texture transfer then happens as a complete 3D texture model. We also consider the problems of pose, scale, reflectance and smoothness of surface while carrying out the texture transfer. We synthesize the texture of an object at a per-triangle basis while carrying out operations such as normalization and blending to take care of discontinuities at the edges. (more...)

 

Year of completion:  July 2011
 Advisor : Anoop M. Namboodiri

Related Publications

  • Pradeep Rajiv, Anoop M. Namboodiri - Image based PTM Synthesis for Realistic Rendering of Low Resolution 3D Models Proceedings of Seventh Indian Conference on Computer Vision, Graphics and Image Processing (ICVGIP'10),12-15 Dec. 2010,Chennai, India. [PDF]


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Interactive visualization and tuning of multi-dimensional clusters for indexing


Dasari Pavan Kumar (homepage)

The automation of activities in all areas, including business, engineering, science, and government, produces an ever-increasing stream of data. Especially, the amount of multimedia content produced and made available on the Internet, both in professional and personal collections is growing rapidly. Equally increasing are the needs in terms of efficient and effective ways to manage it. And why is that so? Because, people believe that data collected contains valuable information. But, extracting any such information/patterns is however an extremely difficult task. This has led to a great amount of research into content based retrieval and visual recognition. The most recent retrieval systems available extract low-level image features and conceptualize them into clusters. A conventional sequential scan on those image features would approximately take about a few hours to search in a set of hundreds of images. Hence, clustering and indexing forms the very crux of the solution. The state of the art uses the 128-dimensional SIFT as low level descriptors. Indexing even a moderate collection involves several millions of such vectors. The search performance depends on the quality of indexing and there is often a need to interactively tune the process for better accuracy. In this thesis, we propose a visualization-based framework and a tool which adheres to the it to tune the indexing process for images and videos. We use a feature selection approach to improve the clustering of SIFT vectors. Users can visualize the quality of clusters and interactively control the importance of individual or groups of feature dimensions easily. The results of the process can be visualized quickly and the process can be repeated. The user can use a filter or a wrapper model in our tool. We use input sampling, GPU-based processing, and visual tools to analyze correlations to provide interactivity. We present results of tuning the indexing for a few standard datasets. A few tuning iterations resulted in an improvement of over 5% in the final classification performance, which is significant. (more...)

 

Year of completion:  2012
 Advisor : P. J. Narayanan

Related Publications

    • Dasari Pavan Kumar and P. J. Narayanan - Interactive Visualization and Tuning of SIFT Indexing in Proceedings of the Vision, Modelling and Visualization Workshop 2010, Siegen, Germany, 97-105, Eurographics Association., 2010.

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    Detection of diabetic retinopathy lesions in color retinal images


    Keerthi Ram (homepage)

    Advances in medical device technology have resulted in a plethora of devices that sense, record, transform and process digital data. Images are a key form of diagnostic data, and many devices have been designed and deployed that capture high-resolution in-vivo images in different parts of the spectrum. Computers have enabled complex forms of reconstruction of cross-sectional/ 3D structure (and temporal data) non-invasively, by combining views from multiple projections. Images thus present valuable diagnostic information that may be used to make well-informed decisions.

    Computer aided diagnosis is a contemporary exploration to apply computers to process digital data with the aim of assisting medical practitioners in interpreting diagnostic information. This thesis takes up a specific disease: diabetic retinopathy, which has visual characteristics manifesting in different stages. Image analysis and pattern recognition have been used to design systems with the objective of detecting and quantifying the extent. The quantitative information can be used by the practitioner to stage the disease and plan treatment, track drug efficacy, or make decisions on course of treatment or prognosis.

    The generic task of image understanding is known to be computationally ill-posed. However adding domain constraints and restricting the size of the problem make it possible to attempt solutions that are useful. Two basic tasks in image understanding : detection and segmentation, are used. A system is designed to detect a type of vascular lesion called microaneurysm, which appear in the retinal vasculature at the advent of diabetic retinopathy. As the disease progresses it manifests visually as exudative lesions, which are to be segmented, and a system has been developed for the same.

    The developed systems are tested with image datasets that are in the public domain, as well as a real dataset (from a local speciality hospital) collected during the course of the research, to compare performance indicators against the prior art and elicit better understanding of the factors and challenges involved in creating a system that is ready for clinical use. (more...)

     

    Year of completion:  2012
     Advisor : Jayanthi Sivaswamy

    Related Publications

    • Keerthi Ram, Gopal Datt Joshi and Jayanthi Sivaswamy - A Successive Clutter-Rejection based Approach for Early Detection of Diabetic Retinopathy IEEE Transactions on Biomedial Engineering, 58(3), pp. 664-673, Mar,2011. [PDF]

    • Keerthi Ram and Jayanthi Sivaswamy - Multi-space clustering for segmentation of exudates in retinal color photographs Proceedings of 31st Annual International Conference of the IEEE Engineering in Medicine and Biology Society(EMBC 09), 2-6 September, 2009, Minneapolis, USA. [PDF]

    • Keerthi Ram, Yogesh Babu and Jayanthi Sivaswamy - Curvature Orientation Histograms for Detection and Matching of Vascular Landmarks in Retinal Images Proceedings of SPIE Medical Imaging(SPIE 09), 7-12 February, 2009, Florida, USA. [PDF]


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    Object-centric Video Navigation and Manipulation


    Rajvi Shah (homepage)

    The past decade has seen tremendous advancements in consumer electronics and web technology. The proliferation of digital cameras and popularity of content sharing sites have caused a rapid growth in creation and distribution of images and videos by home-users. Enhancement and manipulation of captured images is fairly popular among common users due to availability of numerous easy-to-use photo editing utilities like Instagram, Picasa, Photo Gallery, etc. In comparison, video manipulation is still less popular among common users due to the lack of easy-to-use yet powerful video editing platforms. Basic video editing platforms for home-users are simple and intuitive, but these tools provide limited functionality such as split and merge videos, add captions or audio etc. Professional video editing platforms are rich in functionality, but these tools demand high technical expertise for use. A novice user usually gets discouraged by complex interactions and cumbersome processing. Moreover, the traditional video editing interfaces model and represent videos as a collection of frames against a timeline. In a user's perception, a video has more meaningful semantics such as objects, actions, events, interactions, etc. The gap between perception and representation makes object-centric manipulation of videos an unnatural and laborious task. In this thesis, we attempt to bridge the gap between the power and usability of video manipulation interfaces by using computer vision techniques. We propose a representation based on three high-level video semantics, scene mosaic, object motion, and camera motion to enable simple and meaningful interaction for object-centric navigation and manipulation of long shot videos. We build an extended field of view mosaic of the video scene and represent object motion in this scene mosaic using 3D space-time trajectories. We define novel object and camera manipulation operations using object trajectories as basic interaction elements. The use of object trajectories as basic video semantics replaces complex interface elements by interactive curve manipulation operations. The object operations allow the users to perform various temporal manipulations on the video objects by interactively manipulating the object trajectories. For example, users can delay or advance the video objects by dragging the trajectories along the timeline or replicate objects by creating multiple copies of the object trajectories. The camera operations model the camera as a movable and scalable aperture and allow the users to simulate camera pan, tilt, and zoom by creating new aperture trajectories. Object and camera operations, in combination allow users to perform a number of high-level video manipulations in a simple 'click and drag' fashion.

     

    Year of completion:  2012
     Advisor : P. J. Narayanan

    Related Publications

    • Rajvi Shah and P.J. Narayanan - Trajectory based Video Object Manipulation Proceedings of IEEE International Conference on Multimedia and Expo (ICME 2011),11-15 July, 2011, Barcelona, Spain. [PDF]

    • Rajvi Shah and P. J. Narayanan - Scene Background and Object Trajectories based Interactive Video Manipulation, in IEEE Transactions on Circuit Systems and Video Technology, Under Review.

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    More Articles …

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    4. Cascaded Filtering of Biometric Identification Using Random Projection
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